Entry requires at least one WICK ARSENAL gun on PulseChain.
101 minted · 5 platinum 1/1s · every card is a live-fire weapon here.
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NO IRON ON FILE
THIS WALLET HOLDS NO ARSENAL GUNS
The range is members only — and membership is a gun.
Pick a piece from the WICK ARSENAL: mint fresh iron or buy one off the market. Every sale burns $WICK. Come back holding and the door opens itself.
THE RANGE IS THE LAUNCH PAD · YOUR BUILD RIDES WITH YOU · PICK A CABINET
PEPE WICK reads your build directly · other cabinets receive it in the link · every cabinet still checks your wallet
DRAG TO TURN · WHEEL TO ZOOM
DRILL COMPLETE
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RANGE RULES
· MEMBERS ONLY — your WICK ARSENAL guns are the only guns here, stats as printed on the card.
· CLICK the range to take aim (pointer lock) · MOUSE fires · R reloads · RIGHT-CLICK aims marksman glass · ESC releases, ESC again quits.
· Boards score by ring — bullseye 100. Combos build to ×3. Keep it alive: 1.4s between hits.
· The TTI Marksman line pierces two boards. The Breacher line pays every pellet. The Reaper answers three ways.
· NO BUSINESS: white silhouettes, hands up — CIVILIANS. −250 and a strike. Three strikes closes your account.
· DAILY MARKSMAN: one seeded contract for every member, new terms at midnight UTC.
· OVERTIME: endless boards. Let three walk and the lights go out.
· The Table rewards the hand, not the wallet — every gun can gold every drill.
MOUSE SENSITIVITY1.00×
AIM SMOOTHING50%
Smoothing turns stepped mouse deltas into one continuous sweep · 0% = raw · pointer lock uses unadjusted movement (no OS acceleration) where the browser allows it