WICK.PICS/ARCADE
THREE CABINETS · TWO ONLINE
Arcade Alley — PulseChain

A back-alley arcade where the guns are yours and the leaderboard never forgets.

Three cabinets: get the dog back, or break into Langley for the file they wrote about you. Fully on-chain art, NFT weapons you actually carry into the game, gear that works in every cabinet, and a world leaderboard signed by your own wallet.

Walk in
(01)Select your machine02 units · 01 online
(02)What's in the machine06 systems
01

NFT guns

101 guns minted on PulseChain, art and stats fully on-chain. Connect a wallet and every gun you hold becomes a distinct live weapon in the cabinet — different fire rate, damage, and recoil.

02

Wick Mods

Three attachment slots per gun. Hold a gun, mint three mods against it — the allowance is tracked per gun token, so cycling wallets buys you nothing.

03

KJP Gear

One hundred pieces of field equipment — suppressors, kevlar, boots, night optics, a skeleton key — and every piece works in both cabinets: it rides the operative, not the gun, so it needs no slot. One million PLS each. Every mint splits itself in the mint transaction: 50% buys and burns KJP, 50% buys and burns WICK. There is no withdraw function in the contract.

04

World leaderboard

Scores are signed by your wallet before they count, fenced per mode, and capped at what the mode can physically produce. Campaign, gauntlet, boss rush and the daily each keep their own lane.

05

Daily contract

One seeded run a day, identical for everybody who plays it, with a ghost of the current leader racing beside you.

06

On-chain art

No IPFS, no metadata server, no pinning service to outlive. The SVG renders from contract storage, so the art survives exactly as long as the chain does.